============================================================================== Title : Frypan Filename : frypan.map Author : A.J. Taylor Email Address : none yet: forward to kris@cxa.com.au c/o Kris de Valle Background story : There once was a girl called Little Red Riding Hood and her Grand mother was very sick. Little Red Riding Hood had to go to her grand mothers house to look after her but Grandma lived on the other side the dark forest where the Big Bad Wolf lived. ???????????????!!!!!!!!!!!! Wait... Thats not right! Duke''s in town. Theres aliens about so Dukes gonna go what he does best........ FUCK SHIT UP!!!!!!!!!!!!!!!!!!! Level Notes : Alot of the ammo and weapons you need to complete the level has been put in secret areas just to make the level something more than a blood bath. Being such a big level there are no puzzles so as to better the playability. NOTE unless your running a really slick pentium don't go to far over the sand dune or the frame rate will die in the arse and so will you!!! The level isn't designed for dukematch but there is another start point for another player if you want to go co-operative, as well as a bonus area for co-op players near the start (you figure out where). The water area under the city is not designed to be a conflict area. Unless your used to the upper level you probably wont have enough ammo to put up a decent fight Additional Credits to : The S.L.A. boys for play test. Ministry, Bolt Thrower, The Cure, Jesus Jones, Dismember, Dead Kennedys and GWAR for the company from 12.00 to 5.30am. ============================================================================== * Play Information * Single Player : YES Cooperative 2-8 Player : 2 player Dukematch 2-8 Player : NOT YET Difficulty Settings : DON'T BE A WIMP New Sounds : Nope New Graphics : Nope New Music : Nope Demos Replaced : None * Construction * Base : New level from scratch Completion time : Who knows. Who cares. Most people lie there guts out here any way. At a guess I'd say 40 to 50 hours because this is the first build engine I've ever worked with and I made alot of mistakes(saving regularly being one of them.) Editor used : BUILD Known Bugs : There's a graphics glich at the end of the street that goes into the desert, that sometimes gets monsters "stuck" in it. They can get back out again so I guess it isn't that bad. Any one looking at the electronics store next to S. Mart,with build will notice a door leading into thealley way between the two that I have masked over. This produced a graphics glich when used in the game and in build that I did'nt realise was there until it was well and truely saved into the map. I tried getting rid of the sector but that only made the glich part of the wall.??? If any one can fix it or know where it came from LET ME KNOW!!! * Copyright / Permissions * Are you kidding? I've never met anyone who gave two shits about copy right in my life. So if your an unimaginative, dead-beat, want-to-be that needs other peoples ideas to make them look like they've got a life, feel free to rip off anything I came up with.